About IOS Training

iOS is the most used mobile OS in large corporations and iphones, Ipads are most popular mobile phones and tablets. If you search on naukri, monster or times job, you will see hundreds of jobs requiring 0 to 2 year experience for iOS app development. MNC's are looking for these skills but can't find enough MCAs and engineers who are trained in this.


IOS COURSE TRAINING HIGHLIGHTS

Course Duration

2 Months

Learners

50000

Delivery Mode

Classroom Training

Apply Online

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The application development process for iOSplatforms (iPod Touch, iPhone, iPad and future platforms) relies on a specialized paradigm of application development -the mobile paradigm. Designers and developers of mobile apps are challenged to provide superb user experience on resource-limited platforms where memory, processing power and battery life are at a premium.
In this course, we present Apple’s approach to mobile app design and development, as reflected in the design of the iOS platform, the Model – View-Controller (MVC) paradigm and iOS’s v various high and low-level frameworks. Objective-C, the native programming language for iOS, is exposed and explained step – by-step.

IOS TRAINING COURSE OUTCOME

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WHO WILL BENEFIT

Students 80%
Professionals 70%
Coding Enthusiast 40%
IOS developers 50%
People seeking a change in careers 80%

IOS TRAINING COURSE CURRICULUM

Part I. Language

    1. Just Enough C
  • Compilation, Statements, and Comments
  • Variable Declaration, Initialization, and Data Types
  • Structs
  • Pointers
  • Arrays
  • Operators
  • Flow Control and Conditions
  • Functions
  • Pointer Parameters and the Address Operator
  • Files
  • The Standard Library
  • More Preprocessor Directives
  • Data Type Qualifiers
    2. Object-Based Programming
  • Objects
  • Messages and Methods
  • Classes and Instances
  • Class Methods
  • Instance Variables
  • The Object-Based Philosophy
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3. Objective-C Objects and Messages
  • An Object Reference Is a Pointer
  • Instance References, Initialization, and nil
  • Instance References and Assignment
  • Instance References and Memory Management
  • Methods and Messages
  • Calling a Method
  • Declaring a Method
  • Nesting Method Calls
  • No Overloading
  • Parameter Lists
  • When Message Sending Goes Wrong
  • Messages to nil
  • Unrecognized Selectors
  • Typecasting and the id Type
  • Messages as Data Type
  • C Functions
  • CFTypeRefs
  • Blocks
    4. Objective-C Classes
  • Subclass and Superclass
  • Interface and Implementation
  • Header File and Implementation File
  • Class Methods
  • The Secret Life of Classes
    5. Objective-C Instances
  • How Instances Are Created
  • Ready-Made Instances
  • Instantiation from Scratch
  • Nib-Based Instantiation
  • Polymorphism
  • The Keyword self
  • The Keyword super
  • Instance Variables and Accessors
  • Key–Value Coding
  • Properties
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Part II. IDE

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6. Anatomy of an Xcode Project
  • New Project
  • The Project Window
  • The Navigator Pane
  • The Utilities Pane
  • The Editor
  • The Project File and Its Dependents
  • The Target
  • Build Phases
  • Build Settings
  • Configurations
  • Schemes and Destinations
  • Renaming Parts of a Project
  • From Project to Running App
  • Build Settings
  • Property List Settings
  • Nib Files
  • Additional Resources
  • Code and the App Launch Process
  • Frameworks and SDKs
    7. Nib Management
  • A Tour of the Nib Editor Interface
  • The Document Outline
  • Canvas
  • Inspectors and Libraries
  • Nib Loading
  • Outlets and the Nib Owner
  • Creating an Outlet
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  • Misconfiguring an Outlet
  • Deleting an Outlet
  • More Ways to Create Outlets
  • Outlet Collections
  • Action Connections
  • Table
  • Additional Initialization of Nib-Based Instances
8. Documentation
  • The Documentation Window
  • Class Documentation Pages
  • Sample Code
  • Other Resources
  • Quick Help
  • Symbols
  • Header Files
  • Internet Resources
9. Life Cycle of a Project
  • Device Architecture and Conditional Code
  • Version Control
  • Editing Your Code
  • Auto completion
  • Snippets
  • Fix-it and Live Syntax Checking
  • Navigating Your Code
  • Running in the Simulator
  • Debugging
  • Caveman Debugging
  • The Xcode Debugger
  • Unit Testing
  • Static Analyzer
  • Clean
  • Running on a Device
  • Obtaining a Certificate
  • Obtaining a Development Provisioning Profile
  • Running the App
  • Profile and Device Management
  • Gauges and Instruments
  • Localization
  • Archiving and Distribution
  • Ad Hoc Distribution
  • Final App Preparations
  • Icons in the App
  • Other Icons
  • Launch Images
  • Screenshots
  • Property List Settings
  • Submission to the App Store
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Part III. Cocoa
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10. Cocoa Classes
  • Subclassing
  • Categories 268
  • Splitting a Class
  • Class Extensions
  • Protocols
  • Informal Protocols
  • Optional Methods
  • Some Foundation Classes
  • Useful Structs and Constants
  • NSString and Friends
  • NSDate and Friends
  • NSNumber
  • NSValue
  • NSData
  • Equality and Comparison
  • NSIndexSet
  • NSArray and NSMutableArray
  • NSSet and Friends
  • NSDictionary and NSMutableDictionary
  • NSNull
  • Immutable and Mutable
  • Property Lists
  • The Secret Life of NSObject
11. Cocoa Events
  • Reasons for Events
  • Subclassing
  • Notifications
  • Receiving a Notification
  • Unregistering
  • Posting a Notification
  • NSTimer 305Delegation
  • Cocoa Delegation
  • Implementing Delegation
  • Data Sources
  • Actions
  • The Responder Chain
  • Deferring Responsibility
  • Nil-Targeted Actions
  • Swamped by Events
  • Delayed Performance
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12. Accessors and Memory Management
  • Accessors
  • Key–Value Coding
  • KVC and Outlets
  • Key Paths
  • Array Accessors
  • Memory Management
  • Principles of Cocoa Memory Management
  • The Rules of Cocoa Manual Memory Management
  • What ARC Is and What It Does
  • How Cocoa Objects Manage Memory
  • Autorelease
  • Memory Management of Instance Variables (Non-ARC)
  • Memory Management of Instance Variables (ARC)
  • Retain Cycles and Weak References
  • Unusual Memory Management Situations
  • Nib Loading and Memory Management
  • Memory Management of Global Variables
  • Memory Management of CFTypeRefs
  • Memory Management of Pointer-to-Void Context Info
  • Properties
  • Property Memory Management Policies
  • Property Declaration Syntax
  • Property Accessor Synthesis
  • Dynamic Accessors
13. Communication Between Objects
  • Visibility by Instantiation
  • Visibility by Relationship
  • Global Visibility
  • Notifications
  • Key–Value Observing
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