About Adobe Flash

This Course has been designed for today’s generation who know what they want and create a ways to achieve the goals. Covering all the aspects of the web designing it is suitable for people who want to use web designing as hobby as well as professional who want to make a career in the field of web technologies.

Adobe Flash continues to be the leading way of creating animations, games and presentations that can be viewed on any computer and countless mobile devices. Also, sharing high-quality video is an incredibly popular way. Now you will learn how to work within the application to create impressive visuals for interactive animations, website interfaces and streaming online videos with usable controls in this hands-on Adobe flash cs5 tutorials for Beginners course. From the most basic project creation to adding layers, working with the timeline, adjusting colors, importing graphics, introducing interactivity, and more, you will learn how to work in Flash. It might take years to learn such a wide range of skills on your own, but you can learn how to put your videos, animations and presentations online within a matter of hours in this guided course. Adobe Flash is a powerful vector graphics, animations, games and rich internet applications platform. It is powering millions of worldwide web apps and is still very popular among developers. Our course will help you in quick and easy steps to master this amazing technology. You'll learn how to manipulate vector and raster graphics, animate text and images, and manipulate bidirectional audio and video, and create event-driven applications that respond to mouse keyboard and camera inputs.

Highlights of Adobe Flash

Course Duration

1 Month



Delivery Mode

Class Room Training

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Students perusing a Career in Web Technologies
Web designers,
Online Content Managers

A Quick Flash Demo

  • alt text Introducing the Flash Interface
  • alt textAdding Elements to the Stage
  • alt textDuplicating Library Items
  • alt textIntroducing Keyframes, the Transform Tool & Tweening
  • alt textCreating Animations
  • alt textAdding Audio, Swapping Symbols & Testing a Movie
  • alt textUsing Graphic Symbols
  • alt textCombining Animations into One Project
  • alt textCreating & Arranging Buttons
  • alt textAdding & Labeling Action Keyframes
  • alt textAdding Behaviors to Buttons
  • alt textUsing the Publish Preview Command

Meet Flash: Fundamentals

  • alt text Navigating the Stage Area
  • alt text Accessing & Organizing Panels
  • alt text Saving, Exporting & Testing
  • alt text Selecting a Flash Player Version for a New Project
  • alt text Introducing Layers
  • alt text Creating New Layers & Moving Items Between Layers
  • alt text Customizing Keyboard Shortcuts & Locking Layers • Using Outline Mode, Layer Folders &Properties
Drawing with Vectors
  • alt text Comparing Vectors & Bitmaps
  • alt text Working with the Pen Tool
  • alt text Drawing a Heart Shape with the Pen Tool
  • alt text Where to Put Points & How Far to Drag Handles
  • alt text Practicing Your Vector Drawing Skills
Flash Natural Drawing Tools
  • alt text Setting Up the Drawing Preferences
  • alt text Exploring the Pencil Tool Options
  • alt text Using the Line & Paint Bucket Tools
  • alt text Distinguishing Between Strokes & Fills
  • alt text Modifying Vectors Using the Selection Tool
  • alt text Snapping & Modifying Curves with the Selection Tool
  • alt text Altering Drawings with the Selection Options
  • alt text Using the Brush & Paint Bucket Tools to Fill
  • alt text Painting Using the Various Brush Modes.
  • alt text Working with a Stylus & a Tablet
  • alt text Drawing with the Rectangle Tool
  • alt text Drawing with the Oval Tool
  • alt text Drawing with the PolyStar Tool
  • alt text Working with the Eye Dropper Tool
  • alt text Working with the Ink Bottle Tool
  • alt text Working with the Eraser Tool

Advanced Vector Drawing
  • alt text Intersecting Shapes within a Single Layer
  • alt text Using the Selection Tool
  • alt text Creating Complex Shapes with Intersecting Lines
  • alt text Combining Tools to Create Detailed Curves
  • alt text Vector Drawing Techniques
  • alt text Grouping Vector Shapes
  • alt text Creating & Arranging Groups
  • alt text Object-Based Drawing
Setting Colors in Flash
  • alt text Introducing Advanced Color Selection
  • alt text Working with the Color Mixer
  • alt text Creating Transparency & Sampling Colors
  • alt text Using the Color Swatches Palette
  • alt text Applying & Stylizing Strokes
  • alt text Adjusting Cap, Join & Other Stroke Properties
  • alt text Applying & Transforming Gradients
  • alt text Saving & Locking Gradients
  • alt text Choosing a Gradient Overflow
  • alt text Adding Transparency to a Gradient
Bitmaps in Flash
  • alt text Importing Files to the Stage & Library
  • alt text File Compression Settings, Size Report & Use Count
  • alt text Compressing Individual Files
  • alt text Importing an Image with a Transparent Background
  • alt text Using Trace Bitmap to Change a Background to Vectors
  • alt text Changing a Foreground Item to Vectors
  • alt text Using the Optimize Curves Command
  • alt text Grouping an Image & Using the Transform Tools
  • alt text Performing Transformations Numerically
  • alt text Working with the Free Transform Options
  • alt text Working with Bitmap Fills inside a Vector Shape
  • alt text Using the Break Apart Command & the Magic Wand Tool
Using Text in Flash
  • alt text Auto-Sizing, Auto-Wrapping & Selecting Text
  • alt text Changing a Font, Picking a Color & Checking Spelling
  • alt text Using Rulers, Guides, Grids & Snapping
  • alt text Aligning, Distributing & Spacing Text
  • alt text Working with Device Fonts
  • alt text Editing Files with Missing Fonts
  • alt text Anti-Aliasing Text for Better Quality & Readability
  • alt text Paragraph & Character Formatting
  • alt text Using Text as a Design Element. Text on a Path, Guide Layers & the Transform Panel
  • alt text Introducing Symbols
  • alt text Creating & Reusing a Symbol
  • alt text Editing a Symbol in Place
  • alt text Editing a Symbol in the Library
  • alt text Modifying an Instance of a Symbol
  • alt text Nesting Elements inside a Symbol
  • alt text Adjusting the Color & Opacity of a Symbol
  • alt text Deconstructing & Reordering Symbol Parts
  • alt text Taking Advantage of Logically Ordered Layers
  • alt text Organizing the Library
  • alt text Looking at Symbols as a Movie inside of a Movie
BookSymbol Effects: Filters & Blends
  • alt text Applying Fader Gradients
  • alt text Adding Text & Graphics to a Background
  • alt text Converting Text to Symbols
  • alt text Using Drop Shadows with Text
  • alt text Using Drop Shadows with Symbols
  • alt text Applying the Blur Filter to Text & Symbols
  • alt text Customizing Glow & Bevel
  • alt text Disabling Filters & Using the Gradient Bevel Filter
  • alt text Stacking Order & Other Filters & Settings
  • alt text Saving & Using Filter Presets
  • alt text Understanding Blend Modes
  • alt text Using the Normal, Darken & Multiply Blend Modes
  • alt text Using the Lighten & Screen Blend Modes
  • alt text Using the Overlay & Hard Light Blend Modes
  • alt text Using the Add, Subtract, Difference & Invert Blends
  • alt text Building a Mask without Blend Modes
  • alt text Building a Mask Using Alpha, Blend & Layer Modes

Introduction to the Timeline
  • alt text Introducing Frame-Based Animation
  • alt text The Timeline Window
  • alt text Understanding Keyframes
  • alt text Animating Your Elements Using Keyframes
  • alt text Practicing Your Animation Techniques
  • alt text Using Onion Skin View
  • alt text Facial Animation
  • alt text Replacement Animation
  • alt text Rotoscoping
Shape Tweening
  • alt text Doing a Simple Shape Tween
  • alt text Getting Your Tween to Behave Properly
  • alt text Distributive & Angular Blending
  • alt text Working with Shape Hints
  • alt text Modifying a Graphic for a Better Tween
  • alt text Choosing Shape Hint Location for a Complex Graphic
  • alt text Segmenting a Graphic for Smoother Tweening
  • alt text Tweening Facial Expressions
Motion Tweening
  • alt text Differences in Structure of Shape & Motion Tweens
  • alt text Converting an Object to Symbol & Motion Tweening
  • alt text Scaling & Rotating Motion Tweening
  • alt text Adding a Background Color & Making a Cloud Layer
  • alt text The Problems with Motion Tweening a Shape
  • alt text Problems with Using the Create Motion Tween Option
  • alt text Setting Up the Traveling Cloud Animation
  • alt text Simulating the Camera Flying Down to the Ground
  • alt text Animating the Airship Landing
  • alt text Creating an Elastic Landing Effect
  • alt text Replacing Grouped Ship with Ship & Canopy
  • alt text Animating the Alien Hopping out of the Ship
  • alt text Motion Tweening Individual Text Characters
  • alt text Adding Randomness to Text Animations
Advanced Animation Techniques
  • alt text Fading In a Background
  • alt text Animating a Banner with Filters & Text
  • alt text Animating a Title with a Blur Effect
  • alt text Animating Navigation Buttons into View
  • alt text Fading In a Block of Text
  • alt text Tweaking the Timing of Animations
  • alt text Setting Up a Motion Guide Path
  • alt text Orienting an Object to a Motion Guide Path
  • alt text Controlling Speed, Snapping & Registration Point
  • alt text Reconfiguring Your Workspace
  • alt text Adding & Swapping Facial Expression Symbols.
  • alt text Modifying Elements to React with One Another
  • alt text Creating a Stretch & Squash Effect
  • alt text Tweening & Shifting Keyframes to Exaggerate Motion
Simulating Speed in your Animations
  • alt text Understanding Speed in Flash
  • alt text Introducing Ease
  • alt text Easing In & Out of Motion Tweens
  • alt text Improving Animations with Subtle Ease
  • alt text Using the Custom Ease In / Ease Out Dialog Box
  • alt text Easing within a Motion Guide Layer
  • alt text Customizing Ease for Position
  • alt text Customizing Ease for Rotation & Color
  • alt text Using a Gradient to Simulate Speed
  • alt text Applying a Motion Blur to Simulate Speed
Motion Tweening Nesting Symbols for Complex Animation
  • alt text Introducing Timeline Effects
  • alt text Reviewing & Preparing for Animation
  • alt text Working with Groups & Symbols
  • alt text Symbols, Nesting & Motion Tweening
  • alt text Creating Nested Animations
  • alt text Building Multi-Layered Animations
  • alt text Creating Motion along a Path
  • alt text Packaging Symbols
  • alt text Understanding Graphic & Movie Clip Symbols
  • alt text Creating Character Animations
  • alt text Managing Character Animations with Nesting & Symbols
Animated Masks and Filters
  • alt text Using Open External Library to Copy Assets
  • alt text Animating a Mask Using a Shape Tween
  • alt text Creating a Magnifying Glass Effect
  • alt text Animating a Signature Using Stage Reveal
  • alt text Working with Complex, Layered Vector Artwork
  • alt text Reproducing an Adobe® Illustrator® Gradient
  • alt text Animating a Gradient to Create a Shimmer Effect
  • alt text Combining Filters, Blends & Motion Tweening
  • alt text Creating a Kaleidoscope Effect
  • alt text Creating a Realistic Drop Shadow
  • alt text Using Blend Options to Create a Soft Mask
Sound and Video
  • alt text Importing & Adding Sound to the Timeline
  • alt text Working with Audio File Sizes
  • alt text Adding Effects to Sound & Customizing Settings
  • alt text Syncing Up the Sound with the Action
  • alt text Working with Speech Compression
  • alt text Streaming Audio
  • alt text Working with Frame Labels
  • alt text Adjusting the Animation to the Voice Over Track
  • alt text Setting Up Audio for Lip Sync
  • alt text Adding a Looping Mouth Movie
  • alt text Fine-Tuning Specific Mouth Movements
  • alt text Changing Facial Expressions to Match Words
  • alt text Importing Video
  • alt text Editing Video Prior to Bringing it into the Timeline
  • alt text Selecting Video Compression Settings
  • alt text Adding Effects & Motion Tweens to Video
  • alt text Using Progressive Download & Selecting the Skin
  • alt text Using the Flash 8 Video Encoder
Flash Buttons
  • alt text Making a Simple Button
  • alt text Using a Hit State
  • alt text Making Animated Buttons
  • alt text Adding Sounds to Buttons
  • alt text Applying a Drop Shadow
  • alt text Making Buttons Using Bitmaps
  • alt text Using Blend Effects to Spice Up Your Buttons
  • alt text Adding a Message with the Status Bar Feature
  • alt text Using Buttons from the Common Libraries
  • alt text Using Rollovers to Display Images & Text
Scripting Basics
  • alt text Setting Up to Use Action Script
  • alt text Introducing the Actions Window & Script Assist
  • alt text Creating Buttons to Activate Action Script
  • alt text Labeling Buttons in the Properties Window
  • alt text Assigning Play & Stop Actions to Buttons
  • alt text Organizing & Arranging Buttons
  • alt text Using the Behaviors Window to Stop All Sounds
  • alt text Using the Goto and Play Behavior
  • alt text Modifying a Behavior & Adding an Action Layer.
  • alt text Duplicating & Modifying Sequences in the Timeline
  • alt text Using Advanced Goto Behavior Options
  • alt text Linking a Button to a Web
Basic Navigation Systems
  • alt text Dividing Movies into Scenes
  • alt text Arranging & Adding Scenes in the Scene Panel
  • alt text Creating a New Scene from a Copy
  • alt text Adding Stop Action Scripts to Flash Scenes
  • alt text Setting Up a Basic Navigation System
  • alt text Using a Generic Action Script for More Flexible Navigation
  • alt text Creating a Non-Linear Navigation System
  • alt text Navigating with Keyframe Labels
  • alt text Navigating with Separate Flash Files
  • alt text Loading an External Movie inside of a Symbol
  • alt text Loading External Images inside of a Symbol
Flash Screens
  • alt text Setting Up a Slide Presentation
  • alt text Adding Content & Creating New Slides
  • alt text Nesting, Navigating, Arranging & Naming Slides
  • alt text Adding Filters & Text to Slides
  • alt text Adding & Resizing Navigation Buttons from the Library
  • alt text Assigning Behaviors to Screen Buttons
  • alt text Exploring & Editing Button Layers
  • alt text Using Transitions with Screens
  • alt text Screens vs. Forms. Setting Form Parameters & Navigation.
  • alt text Introducing Templates
  • alt text Using the Quiz Style Template
  • alt text Publishing Movie