Details of Post Graduate Diploma in Information Technology

This job oriented course is a one year complete course for specialisation in Programming process, packaged with complete knowledge for the present Job requirements. As the requirements of the organisation keeps on changing according to technologies we make sure that the course is continuously updated to keep phase of the requirement of the industry this one year course comes with the 100% JOB Assurance guarantee.

PGDIT is a full-time one-year postgraduate course divided into two semesters. The IT industry has emerged as one of the Indian economy's fastest growing sectors. With such unprecedented growth in the IT industry, a growing number of organizations need skilled manpower in information technology, IT business aspect, technology systems, effective technology management, business strategies, and the implementation of designed database models.
PGDIT teaches application development tools for implementing, designing and documenting reusable components in the field of IT graphic and physical user interfaces, laws, standards, regulations and contractual obligations. Big Data concepts for which the volume and variety of data could involve dozens of potentially conflicting obligations and standards are also part of the syllabus of PGDIT.
The course allows candidates to perform a multiplicity of tasks related to information in all relevant business areas, deal with structuring unstructured problems and IT-based solutions to complex situations. The nature and role of management support systems, management decision-making and decision support systems, network management and network engineering techniques are also taught.

Post Graduate Diploma in Information Technology Highlights

Course Duration

1 Year



Delivery Mode

Classroom Training

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Course Outcome-Post Graduate Diploma in Information Technology

Seeking employment
Professionals upgrading to the latest skills


  • alt_text Computer Fundamentals, Computer Typing
  • alt_text Theory on Software, Hardware, Networking & Internetworking
  • alt_text Microsoft Windows Based Desktop Operating Systems
  • alt_text Microsoft Office Suit (Word, Excel, PowerPoint, Access)
  • alt_text Microsoft Office Suit (Outlook, Picture Manager, Project)
  • alt_text Productivity Product (Adobe Acrobat)
  • alt_text Connectivity (LAN, Wireless, Remote Access)
  • alt_text Internet (Browsing, E-Mail, Chat, Search Engines, download, Upload etc.)
  • alt_text Storage & Archive Services Scanning, Printing, Multimedia

[B]. DSP

C Programming
Course description
The course fully covers the basics of programming in the “C” programming language and demonstrates fundamental programming techniques, customs and vocabulary including the most common library functions and the usage of the preprocessor.
Learning objectives
To familiarize the trainee with basic concepts of computer programming and developer tools. To present the syntax and semantics of the “C” language as well as data types offered by the language To allow the trainee to write their own programs using standard language infrastructure regardless of the hardware or software platform
Course outline
  • alt_text Introduction to compiling and software development
  • alt_text Basic scalar data types and their operators
  • alt_text Flow control
  • alt_text Complex data types: arrays, structures and pointers
  • alt_text Structuring the code: functions and modules
  • alt_text Preprocessing source code
  • alt_text Absolute basics
  • alt_text Languages: natural and artificial
  • alt_text Machine languages
  • alt_text High-level programming languages
  • alt_text Obtaining the machine code: compilation process
  • alt_text Recommended readings
  • alt_text Your first program
  • alt_text Variable – why?
  • alt_text Integer values in real life and in “C”, integer literals
Data types
  • alt_text Floating point values in real life and in “C”, float literals
  • alt_text Arithmetic operators
  • alt_text Priority and binding
  • alt_text Post- and pre -incrementation and -decrementation
  • alt_text Operators of type op=
  • alt_text Char type and ASCII code, char literals
  • alt_text Equivalence of int and char data
  • alt_text Comparison operators
  • alt_text Conditional execution and if keyword
  • alt_text printf() and scanf() functions: absolute basics
  • alt_text Flow control
  • alt_text Conditional execution continued: the “else” branch
  • alt_text More integer and float types
  • alt_text Conversions – why?
  • alt_text Typecast and its operators
  • alt_text Loops – while, do and for
  • alt_text Controlling the loop execution – break and continue
  • alt_text Logical and bitwise operators
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  • alt_text Switch: different faces of ‘if’
  • alt_text Arrays (vectors) – why do you need them?
  • alt_text Sorting in real life and in a computer memory
  • alt_text Initiators: a simple way to set an array
  • alt_text Pointers: another kind of data in “C”
  • alt_text An address, a reference, a dereference and the sizeof operator
  • alt_text Simple pointer and pointer to nothing (NULL) & operator
  • alt_text Pointers arithmetic
  • alt_text Pointers vs. arrays: different forms of the same phenomenon
  • alt_text Using strings: basics
  • alt_text Basic functions dedicated to string manipulation
  • alt_text Memory management and structures
  • alt_text The meaning of array indexing
  • alt_text The usage of pointers: perils and disadvantages
  • alt_text Void type
  • alt_text Arrays of arrays and multidimensional arrays
  • alt_text Memory allocation and deallocation: malloc() and free() functions
  • alt_text Arrays of pointers vs. multidimensional arrays
  • alt_text Structures – why?
  • alt_text Declaring, using and initializing structures
  • alt_text Pointers to structures and arrays of structures
  • alt_text Basics of recursive data collections
  • alt_text Functions – why?
  • alt_text How to declare, define and invoke a function
  • alt_text Variables' scope, local variables and function parameters
  • alt_text Pointers, arrays and structures as function parameters
  • alt_text Function result and return statement
  • alt_text Void as a parameter, pointer and result
  • alt_text Parameterzing the main function
  • alt_text External function and the extern declarator
  • alt_text Header files and their role
    Files and streams
  • alt_text Files vs. streams: where does the difference lie?
  • alt_text Header files needed for stream operations
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FILE structure
  • alt_text Opening and closing a stream, open modes, errno variable
  • alt_text Reading and writing to/from a stream
  • alt_text Predefined streams: stdin, stdout and stderr
  • alt_text Stream manipulation: fgetc(), fputc(), fgets() and fputs() functions
  • alt_text Raw input/output: fread() and fwrite() functions
  • alt_text Preprocessor and complex declarations
  • alt_text Preprocessor – why?
  • alt_text #include: how to make use of a header file
  • alt_text #define: simple and parameterized macros
  • alt_text #undef directive
  • alt_text Predefined preprocessor symbols
  • alt_text Macro operators: # and ##
  • alt_text Conditional compilation: #if and #ifdef directives
  • alt_text Avoiding multiple compilations of the same header files
  • alt_text Scopes of declarations, storage classes
  • alt_text User defined types-why?
  • alt_text Pointers to functions
  • Analyzing and creating complex declarations

C++ Programming Language

In this class, we will learn the basics about C++ programming language such as variables, data types, arrays, pointers, functions and classes etc.
At the end of the class, we expect people to have a good understanding about the concept of object-oriented programming using C++, be able to write and read basic C++ code.
No prior knowledge about C++ is required, but people are expected to have some basic knowledge about computers, some knowledge about one or two other programming languages such as Perl, PHP, Python or Java etc is preferred.
Course Outlines
1. Introduction
  • alt_text What is C++? , Why C++?
  • alt_text C and C++
  • alt_text Exception Handling
  • alt_text Object Oriented Programming
  • alt_text Standard Template Library
2. Types and declarations
  • alt_text Types
  • alt_text Booleans
  • alt_text Integer Types
  • alt_text Floating-Point Types
  • alt_text Sizes
  • alt_text Void
  • alt_text Enumerations
  • alt_text Declarations
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3. Pointers, Arrays and Structures
  • alt_text Pointers
  • alt_text Arrays
  • alt_text Pointers into Arrays
  • alt_text Constants
  • alt_text References
  • alt_text Pointers to void
  • alt_text Structures
4. Expressions and Statements
  • alt_text A Deck Calculator
  • alt_text Operator Summary
  • alt_text Statement Summary
  • alt_text Comments and Indentation
5. Functions
  • alt_text Function Declarations
  • alt_text Argument Passing
  • alt_text Value Return
  • alt_text Overloaded Function Names
  • alt_text Default Arguments
  • alt_text Pointer to Function
  • alt_text Macros
6. Namespaces and Exceptions
  • alt_text Namespaces
  • alt_text Exceptions
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7. Source Files and Programs
  • alt_text Separate Compilation
  • alt_text Linkage
  • alt_text Using Header Files
  • alt_text Programs
8. Classes
  • alt_text Classes
  • alt_text Access Control
  • alt_text Constructors
  • alt_text Member functions
  • alt_text Static members
  • alt_text Destructors
  • alt_text Memory allocation
  • alt_text Member initialization
9. Operator overloading
  • alt_text Introduction
  • alt_text Operator Functions
  • alt_text A Complete Number Type
  • alt_text Conversion Operators
  • alt_text Friends
  • alt_text Large Objects
  • alt_text Essential Operators
  • alt_text Subscripting
  • alt_text Functions Calls
  • alt_text Dereferencing
  • alt_text Increment and Decrement
  • alt_text A String Class
10. Derived class
  • alt_text Introduction
  • alt_text Derived Classes
  • alt_text Abstract Classes
  • alt_text Design of Class Hierarchies
  • alt_text Class Hierarchies and Abstract Classes
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Linux Basic commands

Linux Basic commands
alt_text History,features of unix, difference between Unix and Linux
Unix System Architecture
alt_text Kernel,Shells and GUI and File system
alt_text Application Program,Shell prompt
Login process
alt_text TTY terminal,Graphical terminal, Changing password
Unix Command Format
alt_text General rules for a unix command, types of commands
General purpose Commands
alt_text echo,printf,tput,cal,date,tty,Uname,Who,Who am I,bc, pr
Unix File System
alt_text Unix File System Architecture,Types of files
Directory Related Commands
alt_text pwd,cd,mkdir,rdir,creation of sub directory
File Related Commands
alt_text cat,cp,mv,rm,touch,ls, commands to display the conents of file.
alt_text comparing files,file permission notation,File access permission
alt_text chaning file permissions.
I/O Redirecton
alt_text Pipe and Pipeline,Filter(sort,cut,paste,uniq,tr,wc,cat,grep)
The Stream Editor(sed)
alt_text sed commands
Unix system calls
alt_text open,close,unlink,lseek,fork,wait
Compressign and Decompressing File, Communicaton
Shell programming
alt_text Vi editor, execute shell script
alt_text control statements, looping statements,programs on shell
[C]. DAP
  • alt_text Retriving data using the SQL select statement]
  • alt_text Restricting and sorting data
  • alt_text Using single row function to customize output.
  • alt_text Reporting aggregated data using the grout function.
  • alt_text Displaying data from multiple tables –I
  • alt_text Displaying data from multiple tables-II
  • alt_text Using sub queries to solve problems
  • alt_text Using set operators
  • alt_text Manipulating data
  • alt_text Using DDL statements to create and manage tables
  • alt_text Creating other schema objects
  • alt_text Managing objects with data dictionary
  • alt_text Controlling User access
  • alt_text Managing schema objects
  • alt_text Manipulating large data sets
  • alt_text Generating report by grouping related data
  • alt_text Managing data in different time zones
  • alt_text Retrieving data using sub queries
  • alt_text Hierarchical retrieval
  • alt_text Regular expression support
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  • alt_text Introduction
  • alt_text Declaring Variables
  • alt_text Writing Executable Statements
  • alt_text Interacting with Oracle Server
  • alt_text Writing Control Structures
  • alt_text Working with Composite Data Types
  • alt_text Writing Explicit Cursors
  • alt_text Writing Implicit Cursors
  • alt_text Handling Exceptions
  • alt_text Creating Procedures
  • alt_text Creating Functions
  • alt_text Managing Subprograms
  • alt_text Creating Packages
  • alt_text More Package concepts
  • alt_text Oracle supplied Packages
  • alt_text Manipulating Large Objects
  • alt_text Creating Database Triggers
  • alt_text More Trigger concepts
  • alt_text Managing Dependents
  • alt_text Retriving data using the SQL select statement]
  • alt_text Restricting and sorting data
  • alt_text Using single row function to customize output.
  • alt_text Reporting aggregated data using the grout function.
  • alt_text Displaying data from multiple tables –I
  • alt_text Displaying data from multiple tables-II
  • alt_text Using sub queries to solve problems
  • alt_text Using set operators
  • alt_text Manipulating data
  • alt_text Using DDL statements to create and manage tables
  • alt_text Creating other schema objects
  • alt_text Managing objects with data dictionary
  • alt_text Controlling User access
  • alt_text Managing schema objects
  • alt_text Manipulating large data sets
  • alt_text Generating report by grouping related data
  • alt_text Managing data in different time zones
  • alt_text Retrieving data using sub queries
  • alt_text Hierarchical retrieval
  • alt_text Regular expression support
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[D]. DWD
1. Basic principles involved in developing a web site
  • alt_text Planning process
  • alt_text Five Golden rules of web designing
  • alt_text Designing navigation bar
  • alt_text Page design
2. Basics in Web Design
  • alt_text Brief History of Internet
  • alt_text What is World Wide Web
  • alt_text Why create a web site
  • alt_text Web Standards
  • alt_text Audience requirement.
3. Introduction to HTML
  • alt_text What is HTML
  • alt_text HTML Documents
  • alt_text Basic structure of an HTML document
  • alt_text Creating an HTML document
  • alt_text Mark up Tags
  • alt_text Heading-Paragraphs
  • alt_text Line Breaks
  • alt_text HTML Tags.
4. Elements of HTML
  • alt_text Introduction to elements of HTML
  • alt_text Working with Text
  • alt_text Working with Lists, Tables and Frames
  • alt_text Working with Hyperlinks, Images and Multimedia
  • alt_text Working with Forms and controls.
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5. Introduction to Cascading Style Sheets
  • alt_text Concept of CSS
  • alt_text Creating Style Sheet
  • alt_text CSS Properties
  • alt_text CSS Styling(Background, Text Format, Controlling Fonts)
  • alt_text Working with block elements and objects
  • alt_text Working with Lists and Tables
  • alt_text CSS Id and Class
  • alt_text Box Model(Introduction, Border properties, Padding Properties, Margin properties)
  • alt_text CSS Advanced(Grouping, Dimension, Display , Positioning, Floating, Align,Pseudo class, Navigation Bar, Image Sprites, Attribute sector)
  • alt_text CSS Color
  • alt_text Creating page Layout and Site Designs.

6. Introduction to Web Publishing or Hosting
  • alt_text Creating the Web Site
  • alt_text Saving the site
  • alt_text Working on the web site
  • alt_text Creating web site structure
  • alt_text Creating Titles for web pages
  • alt_text Themes-Publishing web sites.

Adobe Flash Course Syllabus

A Quick Flash Demo
  • alt_text Introducing the Flash Interface
  • alt_text Adding Elements to the Stage
  • alt_text Duplicating Library Items
  • alt_text Introducing Keyframes, the Transform Tool & Tweening
  • alt_text Creating Animations
  • alt_text Adding Audio, Swapping Symbols & Testing a Movie
  • alt_text Using Graphic Symbols
  • alt_text Combining Animations into One Project
  • alt_text Creating & Arranging Buttons
  • alt_text Adding & Labeling Action Keyframes
  • alt_text Adding Behaviors to Buttons
  • alt_text Using the Publish Preview Command
Meet Flash: Fundamentals
  • alt_text Navigating the Stage Area
  • alt_text Accessing & Organizing Panels
  • alt_text Saving, Exporting & Testing
  • alt_text Selecting a Flash Player Version for a New Project
  • alt_text Introducing Layers
  • alt_text Creating New Layers & Moving Items Between Layers
  • alt_text Customizing Keyboard Shortcuts & Locking Layers • Using Outline Mode, Layer Folders &Properties
Drawing with Vectors
  • alt_text Comparing Vectors & Bitmaps
  • alt_text Working with the Pen Tool
  • alt_text Drawing a Heart Shape with the Pen Tool
  • alt_text Where to Put Points & How Far to Drag Handles
  • alt_text Practicing Your Vector Drawing Skills
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Flash Natural Drawing Tools
  • alt_text Setting Up the Drawing Preferences
  • alt_text Exploring the Pencil Tool Options
  • alt_text Using the Line & Paint Bucket Tools
  • alt_text Distinguishing Between Strokes & Fills
  • alt_text Modifying Vectors Using the Selection Tool
  • alt_text Snapping & Modifying Curves with the Selection Tool
  • alt_text Altering Drawings with the Selection Options
  • alt_text Using the Brush & Paint Bucket Tools to Fill
  • alt_text Painting Using the Various Brush Modes.
  • alt_text Working with a Stylus & a Tablet
  • alt_text Drawing with the Rectangle Tool
  • alt_text Drawing with the Oval Tool
  • alt_text Drawing with the PolyStar Tool
  • alt_text Working with the Eye Dropper Tool
  • alt_text Working with the Ink Bottle Tool
  • alt_text Working with the Eraser Tool

Advanced Vector Drawing
  • alt_text Intersecting Shapes within a Single Layer
  • alt_text Using the Selection Tool
  • alt_text Creating Complex Shapes with Intersecting Lines
  • alt_text Combining Tools to Create Detailed Curves
  • alt_text Vector Drawing Techniques
  • alt_text Grouping Vector Shapes
  • alt_text Creating & Arranging Groups
  • alt_text Object-Based Drawing
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Setting Colors in Flash
  • alt_text Introducing Advanced Color Selection
  • alt_text Working with the Color Mixer
  • alt_text Creating Transparency & Sampling Colors
  • alt_text Using the Color Swatches Palette
  • alt_text Applying & Stylizing Strokes
  • alt_text Adjusting Cap, Join & Other Stroke Properties
  • alt_text Applying & Transforming Gradients
  • alt_text Saving & Locking Gradients
  • alt_text Choosing a Gradient Overflow
  • alt_text Adding Transparency to a Gradient
Bitmaps in Flash
  • alt_text Importing Files to the Stage & Library
  • alt_text File Compression Settings, Size Report & Use Count
  • alt_text Compressing Individual Files
  • alt_text Importing an Image with a Transparent Background
  • alt_text Using Trace Bitmap to Change a Background to Vectors
  • alt_text Changing a Foreground Item to Vectors
  • alt_text Using the Optimize Curves Command
  • alt_text Grouping an Image & Using the Transform Tools
  • alt_text Performing Transformations Numerically
  • alt_text Working with the Free Transform Options
  • alt_text Working with Bitmap Fills inside a Vector Shape
  • alt_text Using the Break Apart Command & the Magic Wand Tool
Using Text in Flash
  • alt_text Auto-Sizing, Auto-Wrapping & Selecting Text
  • alt_text Changing a Font, Picking a Color & Checking Spelling
  • alt_text Using Rulers, Guides, Grids & Snapping
  • alt_text Aligning, Distributing & Spacing Text
  • alt_text Working with Device Fonts
  • alt_text Editing Files with Missing Fonts
  • alt_text Anti-Aliasing Text for Better Quality & Readability
  • alt_text Paragraph & Character Formatting
  • alt_text Using Text as a Design Element. Text on a Path, Guide Layers & the Transform Panel
  • alt_text Introducing Symbols
  • alt_text Creating & Reusing a Symbol
  • alt_text Editing a Symbol in Place
  • alt_text Editing a Symbol in the Library
  • alt_text Modifying an Instance of a Symbol
  • alt_text Nesting Elements inside a Symbol
  • alt_text Adjusting the Color & Opacity of a Symbol
  • alt_text Deconstructing & Reordering Symbol Parts
  • alt_text Taking Advantage of Logically Ordered Layers
  • alt_text Organizing the Library
  • alt_text Looking at Symbols as a Movie inside of a Movie
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BookSymbol Effects: Filters & Blends
  • alt_text Applying Fader Gradients
  • alt_text Adding Text & Graphics to a Background
  • alt_text Converting Text to Symbols
  • alt_text Using Drop Shadows with Text
  • alt_text Using Drop Shadows with Symbols
  • alt_text Applying the Blur Filter to Text & Symbols
  • alt_text Customizing Glow & Bevel
  • alt_text Disabling Filters & Using the Gradient Bevel Filter
  • alt_text Stacking Order & Other Filters & Settings
  • alt_text Saving & Using Filter Presets
  • alt_text Understanding Blend Modes
  • alt_text Using the Normal, Darken & Multiply Blend Modes
  • alt_text Using the Lighten & Screen Blend Modes
  • alt_text Using the Overlay & Hard Light Blend Modes
  • alt_text Using the Add, Subtract, Difference & Invert Blends
  • alt_text Building a Mask without Blend Modes
  • alt_text Building a Mask Using Alpha, Blend & Layer Modes

Introduction to the Timeline
  • alt_text Introducing Frame-Based Animation
  • alt_text The Timeline Window
  • alt_text Understanding Keyframes
  • alt_text Animating Your Elements Using Keyframes
  • alt_text Practicing Your Animation Techniques
  • alt_text Using Onion Skin View
  • alt_text Facial Animation
  • alt_text Replacement Animation
  • alt_text Rotoscoping
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Shape Tweening
  • alt_text Doing a Simple Shape Tween
  • alt_text Getting Your Tween to Behave Properly
  • alt_text Distributive & Angular Blending
  • alt_text Working with Shape Hints
  • alt_text Modifying a Graphic for a Better Tween
  • alt_text Choosing Shape Hint Location for a Complex Graphic
  • alt_text Segmenting a Graphic for Smoother Tweening
  • alt_text Tweening Facial Expressions
Motion Tweening
  • alt_text Differences in Structure of Shape & Motion Tweens
  • alt_text Converting an Object to Symbol & Motion Tweening
  • alt_text Scaling & Rotating Motion Tweening
  • alt_text Adding a Background Color & Making a Cloud Layer
  • alt_text The Problems with Motion Tweening a Shape
  • alt_text Problems with Using the Create Motion Tween Option
  • alt_text Setting Up the Traveling Cloud Animation
  • alt_text Simulating the Camera Flying Down to the Ground
  • alt_text Animating the Airship Landing
  • alt_text Creating an Elastic Landing Effect
  • alt_text Replacing Grouped Ship with Ship & Canopy
  • alt_text Animating the Alien Hopping out of the Ship
  • alt_text Motion Tweening Individual Text Characters
  • alt_text Adding Randomness to Text Animations
Advanced Animation Techniques
  • alt_text Fading In a Background
  • alt_text Animating a Banner with Filters & Text
  • alt_text Animating a Title with a Blur Effect
  • alt_text Animating Navigation Buttons into View
  • alt_text Fading In a Block of Text
  • alt_text Tweaking the Timing of Animations
  • alt_text Setting Up a Motion Guide Path
  • alt_text Orienting an Object to a Motion Guide Path
  • alt_text Controlling Speed, Snapping & Registration Point
  • alt_text Reconfiguring Your Workspace
  • alt_text Adding & Swapping Facial Expression Symbols.
  • alt_text Modifying Elements to React with One Another
  • alt_text Creating a Stretch & Squash Effect
  • alt_text Tweening & Shifting Keyframes to Exaggerate Motion
Simulating Speed in your Animations
  • alt_text Understanding Speed in Flash
  • alt_text Introducing Ease
  • alt_text Easing In & Out of Motion Tweens
  • alt_text Improving Animations with Subtle Ease
  • alt_text Using the Custom Ease In / Ease Out Dialog Box
  • alt_text Easing within a Motion Guide Layer
  • alt_text Customizing Ease for Position
  • alt_text Customizing Ease for Rotation & Color
  • alt_text Using a Gradient to Simulate Speed
  • alt_text Applying a Motion Blur to Simulate Speed
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Motion Tweening Nesting Symbols for Complex Animation
  • alt_text Introducing Timeline Effects
  • alt_text Reviewing & Preparing for Animation
  • alt_text Working with Groups & Symbols
  • alt_text Symbols, Nesting & Motion Tweening
  • alt_text Creating Nested Animations
  • alt_text Building Multi-Layered Animations
  • alt_text Creating Motion along a Path
  • alt_text Packaging Symbols
  • alt_text Understanding Graphic & Movie Clip Symbols
  • alt_text Creating Character Animations
  • alt_text Managing Character Animations with Nesting & Symbols
Animated Masks and Filters
  • alt_text Using Open External Library to Copy Assets
  • alt_text Animating a Mask Using a Shape Tween
  • alt_text Creating a Magnifying Glass Effect
  • alt_text Animating a Signature Using Stage Reveal
  • alt_text Working with Complex, Layered Vector Artwork
  • alt_text Reproducing an Adobe® Illustrator® Gradient
  • alt_text Animating a Gradient to Create a Shimmer Effect
  • alt_text Combining Filters, Blends & Motion Tweening
  • alt_text Creating a Kaleidoscope Effect
  • alt_text Creating a Realistic Drop Shadow
  • alt_text Using Blend Options to Create a Soft Mask
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Sound and Video
  • alt_text Importing & Adding Sound to the Timeline
  • alt_text Working with Audio File Sizes
  • alt_text Adding Effects to Sound & Customizing Settings
  • alt_text Syncing Up the Sound with the Action
  • alt_text Working with Speech Compression
  • alt_text Streaming Audio
  • alt_text Working with Frame Labels
  • alt_text Adjusting the Animation to the Voice Over Track
  • alt_text Setting Up Audio for Lip Sync
  • alt_text Adding a Looping Mouth Movie
  • alt_text Fine-Tuning Specific Mouth Movements
  • alt_text Changing Facial Expressions to Match Words
  • alt_text Importing Video
  • alt_text Editing Video Prior to Bringing it into the Timeline
  • alt_text Selecting Video Compression Settings
  • alt_text Adding Effects & Motion Tweens to Video
  • alt_text Using Progressive Download & Selecting the Skin
  • alt_text Using the Flash 8 Video Encoder
Flash Buttons
  • alt_text Making a Simple Button
  • alt_text Using a Hit State
  • alt_text Making Animated Buttons
  • alt_text Adding Sounds to Buttons
  • alt_text Applying a Drop Shadow
  • alt_text Making Buttons Using Bitmaps
  • alt_text Using Blend Effects to Spice Up Your Buttons
  • alt_text Adding a Message with the Status Bar Feature
  • alt_text Using Buttons from the Common Libraries
  • alt_text Using Rollovers to Display Images & Text
Scripting Basics
  • alt_text Setting Up to Use Action Script
  • alt_text Introducing the Actions Window & Script Assist
  • alt_text Creating Buttons to Activate Action Script
  • alt_text Labeling Buttons in the Properties Window
  • alt_text Assigning Play & Stop Actions to Buttons
  • alt_text Organizing & Arranging Buttons
  • alt_text Using the Behaviors Window to Stop All Sounds
  • alt_text Using the Goto and Play Behavior
  • alt_text Modifying a Behavior & Adding an Action Layer.
  • alt_text Duplicating & Modifying Sequences in the Timeline
  • alt_text Using Advanced Goto Behavior Options
  • alt_text Linking a Button to a Web
Basic Navigation Systems
  • alt_text Dividing Movies into Scenes
  • alt_text Arranging & Adding Scenes in the Scene Panel
  • alt_text Creating a New Scene from a Copy
  • alt_text Adding Stop Action Scripts to Flash Scenes
  • alt_text Setting Up a Basic Navigation System
  • alt_text Using a Generic Action Script for More Flexible Navigation
  • alt_text Creating a Non-Linear Navigation System
  • alt_text Navigating with Keyframe Labels
  • alt_text Navigating with Separate Flash Files
  • alt_text Loading an External Movie inside of a Symbol
  • alt_text Loading External Images inside of a Symbol
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Flash Screens
  • alt_text Setting Up a Slide Presentation
  • alt_text Adding Content & Creating New Slides
  • alt_text Nesting, Navigating, Arranging & Naming Slides
  • alt_text Adding Filters & Text to Slides
  • alt_text Adding & Resizing Navigation Buttons from the Library
  • alt_text Assigning Behaviors to Screen Buttons
  • alt_text Exploring & Editing Button Layers
  • alt_text Using Transitions with Screens
  • alt_text Screens vs. Forms. Setting Form Parameters & Navigation.
  • alt_text Introducing Templates
  • alt_text Using the Quiz Style Template
  • alt_text Publishing Movie
Dreamweaver CS6 syllabus
1. Interface
  • alt_text choosing a workspace
  • alt_text document window & toolbars
  • alt_text the document window
  • alt_text the launcher
  • alt_text the insert panel & tool sets
  • alt_text the document toolbar
  • alt_text the property inspector
  • alt_text dockable floating panels
  • alt_text using contextual menus
2. Site Control
  • alt_text defining a site
  • alt_text file and folder management
  • alt_text creating site maps
  • alt_text using the file browser
  • alt_text create a site from nothing
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3. Basics
  • alt_text defining the site
  • alt_text creating and saving documents
  • alt_text inserting images with assets panel
  • alt_text adding text
  • alt_text aligning page elements
  • alt_text modifying page properties
  • alt_text creating links with text and images
  • alt_text adding keyword & description meta tags
  • alt_text preview in browser
  • alt_text define a secondary browser
4. Linking
  • alt_text link with point to file
  • alt_text linking to new source files
  • alt_text browse for file and link history
  • alt_text anchor links
  • alt_text email links
  • alt_text file links
  • alt_text imagemaps
5. Typography
  • alt_text html text formatting
  • alt_text font lists
  • alt_text text alignment
  • alt_text html lists
  • alt_text color schemes
  • alt_text text in tables
  • alt_text flash text
  • alt_text character objects
6. Tables
  • alt_text insert and modify a table
  • alt_text fixed width tables
  • alt_text relative width tables
  • alt_text hybrid table
  • alt_text insert tabular data
  • alt_text sort table data
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7. Rollovers
  • alt_text simple rollovers - insert rollover
  • alt_text simple rollover - swap image behavior
  • alt_text multiple-event rollovers
  • alt_text flash buttons
8. Cascading Style Sheets
  • alt_text redefining HTML tags
  • alt_text defining a custom class
  • alt_textCSS selectors
  • alt_text CSS selectors to group tags
  • alt_text linking to external CSS
  • alt_text CSS reference panel
9. Code
  • alt_text editing in the code view
  • alt_text code view options
  • alt_text quick tag editor & attribute hints
  • alt_text cleanup HTML
  • alt_text cleanup word HTML
  • alt_text code validator / XHTML
10. Forms
  • alt_text form objects
  • alt_text creating a form
  • alt_text creating a jump menu
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11. Behaviors
  • alt_text set text of status bar
  • alt_text open browser window behavior
  • alt_text downloading and installing extensions
12. Automation
  • alt_text history panel
  • alt_text copy / paste history
  • alt_text create web photo album
13. Templates and Library Items
  • alt_text templates in action
  • alt_text creating / modifying templates
  • alt_text library items in action
  • alt_text creating / modifying library items
14. Inserting Media Objects
  • alt_text linking to sounds
  • alt_text embedding sounds
  • alt_text inserting flash content
  • alt_text inserting director content
  • alt_text inserting a quicktime movie
15. Get It Online
  • alt_text putting files to the web server
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Java Contents
1.Introduction to java programming language
alt_text Key features of java technology
alt_text Creating and using sample java class program
alt_text Compling the java program
2.Beginning to program with java programming
alt_text Declairing,initializing and using variables
alt_text Datatypes in java,Operators,Type casting
3.Use of decision making constructs
alt_text If,If else, Nested If,Switch
4.Use of loop constructs
alt_text for,while, do-while,Jumps in loops(Break,continue)
5.KeyBoard Input
6.Developing and using methods
alt_text Creating and invoking methods
alt_text Passing Arguments and Returning Values
alt_text Creating static Methods and Variables
alt_text Using method overloading
7.Classes and objects
alt_text Programs, access modifiers
alt_text creating constructors
9.Creating and using Arrays
alt_text creating One-dimensional Arrays
alt_text Setting Array values using length attribute and loop
alt_text creating two dimensional array
11.String Handling
alt_text String class,String Buffer class
13.Exception Handling
alt_text Exception types, try, catch, finally, throw, throws
alt_text Thread Priorities,Creating threads using different methods
alt_text Thread synchronization
alt_text Applet skeleton,html applet tag,simple programs
17.Event Handling
18.Event Source,Event Listener(key board,mouse)
19.AWT Controls
alt_text Labels,Buttons,check boxes,choice list
alt_text scroll bars,text box,tet area,menu
20.Layoutmanager(Flow,border,grid,grid bag,cardlayout)
1. Java Database Connectivity (JDBC)
  • a. Getting the example to work
  • Step 1: Find the JDBC Driver
  • Step 2: Configure the database
  • Step 3: Test the configuration
  • Step 4: Generate your SQL query
  • Step 5: Modify and paste in your query
  • b. A GUI version of the lookup program
  • c. Why the JDBC API seems so complex
  • d. A more sophisticated example
2. RMI (Remote Method Invocation)
  • a. Remote interfaces
  • b. Implementing the remote interface
  • c. Setting up the registry
  • d. Creating stubs and skeletons
  • e. Using the remote object
  • a. CORBA fundamentals
  • b. CORBA Interface Definition Language (IDL)
  • c. The naming service
  • d. Writing the IDL source
  • e. Creating stubs and skeletons
  • f. Implementing the server and the client
  • g. Some CORBA services
  • h. Activating the name service process
  • i. Activating the server and the client
  • j. Java Applets and CORBA
  • k. CORBA vs. RMI
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4. Network programming
  • a. Identifying a machine
  • b. Servers and clients
  • c. Testing programs without a network
  • d. Port: a unique place within the machine
5. Servlets
  • a. The basic servlet
  • b. Servlets and multithreading
  • c. Handling sessions with servlets
  • d. The Cookie class
  • e. The Session class
  • f. Running the servlet examples
6. Java Server Pages
  • a. Implicit objects
  • b. JSP directives
  • c. JSP scripting elements
  • d. Extracting fields and values
  • e. JSP page attributes and scope
  • f. Manipulating sessions in JSP
  • g. Creating and modifying cookies
  • h. JSP summary
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7. Enterprise Java Beans
  • a. JavaBeans vs. EJBs
  • b. The EJB specification
  • c. EJB components
  • d. EJB Container & Server
  • e. Java Naming and Directory Interface (JNDI)
  • f. Java Transaction API/Java Transaction Service (JTA/JTS)
  • g. CORBA and RMI/IIOP
  • h. The pieces of an EJB component
  • i. Enterprise Bean
  • j. Home interface
  • k. Remote interface
  • l. Deployment descriptor
  • m. EJB-Jar file, EJB Operation
  • o. Types of EJBs
  • r. Developing an EJB
8. XML
  • a. XML Introduction
  • alt_text XML Tree
  • alt_text XML Syntax
  • alt_text XML Elements
  • alt_text XML Attributes
  • alt_text XML Validation
  • alt_text XML Validator
  • alt_text XML Viewing
  • alt_text XML CSS
  • alt_text XML XSLT
  • b. XML JavaScript
  • alt_text XML HTTP Request
  • alt_text XML Parser
  • alt_text XML DOM
  • alt_text XML to HTML
  • alt_text XML Applications
  • c. XML Advanced
  • alt_text XML Namespaces
  • alt_text XML CDATA
  • alt_text XML Encoding
  • alt_text XML Server
  • alt_text XML DOM Advanced
  • alt_text XML Don't
  • alt_text XML Technologies
  • alt_text XML in Real Life
  • alt_text XML Editors
  • alt_text XML Summary

  • a. Web Logic Introduction
  • b. Weblogic Workshop
    • alt_text File Types
    • alt_text Applications and projects
    • alt_text Debugging application
    • alt_text Managing build process
    • alt_text Compiling
    • alt_text Source control systems
    • alt_text Message logging
    • alt_text Developing web applications
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  • a. Introduction
  • b. Building Model Components
    • alt_text JavaBeans and Scope
    • alt_text Action Form Beans
    • alt_text System State Beans
    • alt_text Business Logic Beans
  • c. Building View Components
    • alt_text Internationalization
    • alt_text Forms and Form Bean Interactions
    • alt_text Automatic Form Population
    • alt_text Automatic Form Validation
    • alt_text The Struts Validator
    • alt_text Page Composition With Tiles
    • alt_textPresentation Frameworks
    • alt_textDirect Presentation Techniques
    • alt_text Image Rendering Components
    • alt_text Rendering Text
  • d. Building Controller Components
    • alt_text The ActionServlet
    • alt_text ActionForm Classes
    • alt_text Action Classes
    • alt_text Exception Handler
    • alt_text Plugin Classes
    • alt_text The ActionMapping Implementation
    • alt_text Writing ActionMappings
    • alt_text Using ActionMappings for Pages
    • alt_text Using Wildcards in ActionMappings
    • alt_text Using The Commons Logging Interface
  • e. Configuring Applications
    • alt_text The Configuration File
    • alt_text Configuring your application for modules
    • alt_text The Web Application Deployment Descriptor
    • alt_text Add Framework Components To Your Application
    • alt_text Logging


.Net 2008 Day wise plan(,
Module 1: Introduction to .NET
Module 2: Introduction to .NET Framework 3.5
alt_text Versions of Framework
alt_text Benefits of Framework
alt_text Architecture of .NET Framework
alt_text Components of .NET Framework
Module 3: Creation of Console Application
alt_text Use of variables , data types
alt_text Operators
alt_text Selection statements
   alt_text The if …else statement
   alt_text The Select …. Case statement
alt_text Iteration statement
   alt_text The While …. End statement
   alt_text The While …. End statement
   alt_text The for … next statement
   alt_text The for… each statement
alt_text Arrays
alt_text Enumeration
Module 4: Object Oriented Programming
alt_text Classes and objects
alt_text Inheritance
alt_text Interfaces
alt_text Polymorphism
alt_text Anonymous types
alt_text Structures
alt_text Name spaces
Module 5: Creating the Windows form application
alt_text Working with all windows Form controls
alt_text Working with container controls
alt_text Working with menus control
alt_text Working with dialog boxes controls
Module 6: Working with ADO.NET
Module 7: Working with Windows Presentation Foundation
Module 8: ASP.NET 3.5 essentials
alt_text Introduction to ASP.NET
alt_text Web form controls
   alt_text standard controls
   alt_text navigation controls
   alt_text validationcontrols
   alt_text login controls
   alt_text web part controls
alt_text implementing Master Pages and Themes
alt_text Caching in
alt_text Web service
Module 01 : Basic concepts
Brief Intraduction to Software Systems and SDLC
  • alt_text Basic Testing Vocabulary
  • alt_text Quality Assurance versus Quality Control
  • alt_text The Cost of Quality
  • alt_text Software Quality Factors
  • alt_text How Quality is Defined
  • alt_text Why Do We Test Software?
  • alt_text What is a Defect?
  • alt_text The Multiple Roles of the Software Tester(People Relationships)
  • alt_text Scope of Testing
  • alt_text When Should Testing Occur?
  • alt_text Testing Constraints
  • alt_text Life Cycle Testing
  • alt_text Independent Testing
  • alt_text What is a QA Process?
  • alt_text Levels of Testing
  • alt_text The “V” Concept of Testing
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Module 02
  • a. Testing Techniques
  • alt_text Structural versus Functional Technique Categories
  • alt_text Verification versus Validation
  • alt_text Static versus Dynamic Testing
  • alt_text Examples of Specific Testing Techniques
  • b. Test Administration
  • alt_text Test Planning
  • alt_text Customization of the Test Process
  • alt_text Budgeting
  • alt_text Scheduling
  • c. Create the Test Plan
  • alt_text Prerequisites to test planning
  • alt_text Understand the Characteristics of the Software Being Developed
  • alt_text Build the Test Plan
  • alt_text Write the Test Plan
Module 03
  • alt_text Test Cases:
  • alt_text Test case Design
  • alt_text Building test cases
  • alt_text Test data mining
  • alt_text Test execution
  • alt_text Test Reporting
  • alt_text Defect Management
  • alt_text Test Coverage – Traceability matrix
  • Test Metrics – Guidelines and usage
  • Test reporting
  • alt_text Guidelines for writing test reports
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Module 04: Test Tools used to Build Test Reports
  • a. Managing Change
  • alt_text Software Configuration Management
  • alt_text Change Management
  • b. Risks
  • alt_text Risk Analysis and Management with examples
  • c. User Acceptance testing
  • alt_text in detail explanation with details
  • d. Case Study
  • alt_text How to test web, stand alone and database applications – with examples
  • e. Help with resume and testing interview skills
  • f. Automation Testing Basics
  • alt_text Basics of automation testing – why, when and how to perform automation testing
  • alt_text Factors for choosing a particular tool
  • alt_text An overview for the major functional testing tools
  • alt_text Overview of Test management and bug tracking tools


Our Basic English classes help get you started with the basics in English and to create a foundation on which you can build upon. Basic English is for everyone and at this level we will teach an equal mixture of grammar, conversation and listening skills. This integrated approach will help prepare you for travel, work, and school. You will get your basics in English as well as some good conversational specifics. If you have any areas of weakness or specific areas which can be worked on, we will strive to help you to reach your target. We will analyze your improvement from time to time and will take a decision on taking you to the next level.

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Key Topics:
  • alt_textVocabulary
  • alt_text Pronunciation
  • alt_text Grammar
  • alt_text Expression Skills
  • alt_text Conversation
  • alt_text Reading
  • alt_text Writing
  • alt_text Group Discussions
  • alt_text Public Speaking
  • alt_text Seminars


alt_text Many people fall into the Intermediate Category. In this level we review the foundation of the Beginner Level and start adding more vocabulary, more complicated grammatical rules, reading, writing, as well as trying to improve the pace of conversation, pronunciation and accent. You will start to read more and will have conversations at a more normal pace in English. At this level we want you to feel comfortable in thinking in English and speaking in the moment. In Intermediate English classes we use an integrated approach often mixed with current issues articles, stories and conversation

Key Topics:
  • alt_text Vocabulary
  • alt_text Expression SkillsS
  • alt_text Grammar Pronunciation
  • Personality & Fluency Development
  • alt_text Conversation
  • alt_text Public & Effective Speaking
  • alt_text Formal & Informal Speaking
  • alt_text Group Discussions & Seminars.
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alt_text Our Advanced English module helps you gain fluency. We focus a lot on reading, writing, and speaking. This class helps you prepare for any Fluency certification or allows you to speak and understand English at a normal pace. We prepare students for International Certification, as well as any university class or translation class that you may need. We use practice exams as well as essay writing and practice readings, we also give oral exams and mock interviews to help you prepare for the exams you need to pass. We use an integrated approach suited to your specific requirements.

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Key Topics:
  • alt_text Introduction to 3D Animation Phonetics
  • alt_text Effective Expressions
  • alt_text Epigrammatic Speech
  • alt_text Humour, Sarcasm and Wit
  • alt_text Group Discussions
  • alt_text Language for marketing and sales
  • alt_text Seminars and presentations
  • alt_text Compering
  • alt_text Emceeing
  • alt_text Various shades of speech that include brevity, coherence and clarity
  • alt_text Personality development